Cocos2d-x get texture from image

CCTexture2D* Global::getTextureFromImage(const char* imageName) {
    CCTexture2D *texture;
   
    string filePath = CCFileUtils::sharedFileUtils()->fullPathForFilename(imageName);
    texture = CCTextureCache::sharedTextureCache()->addImage(imageName);
    return texture;
}

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